However, it takes time to master the vocabulary and principles of a language, which (tutaj mozna dodac 'ultimately') leads to free communication.
This master thesis 'aproaches' (approaches) the aspects of using application software for developing both learning by heart and understanding.
'In this thesis' (wg mnie niepotr) The following methods have been used: cloze (sprawdz jak to sie pisze, bo wg mnie czy to nie 'close') test, flashcards method (implementing Supermemo algorithm) and memory 'palace' (nie rozumiem tego slowa tutaj).
The second module using memory palace is concentrated on THE remembering of playing cards in a 3d space created by Unity engine, although in the last chapter 'this' (nie, bo nie miales tego na mysli, tutaj chyba 'its') limitation is discussed 'in regarding' (nie, tutaj 'with regard') to A different solution. THE module using cloze test and flashcards has been divided to submodules in terms of test that 'user want' (nie, tutaj jest zlle, bo albo uzywasz 'users' l. mnoga i wtedy jest 'users want' albo l. pooj i wtedy jest 'user wants' albo jedno albo drugie) to make. Each submodule implements A different method to test knowledge from THE methodology of educational tests.
Furthermore, the 'user have' (nie, tutaj albo 'the users have' albo 'the user has' zalezy czy chcesz w l. poj albo l. mn. ale mysle ze w mnogiej jest lepiej) possibility to translate and listen TO unknown words 'on the fly' (tego nie za bardzo rozumiem, czy to maja byc 'unexpected', unusual - nie wiem o co chodzi) using THE available translator. 'This thesis consists of four main parts'. (nie wiem czy to nie powinno byc gdzies wczesniej napisane) In the first section, the author describes THE basics of programming in Unity for A better understanding of THE specifics of game engine. Although it is used mostly for THE designing of games, this thesis can be considered as an example of its other applications with additional components like Photon Cloud for multiplayer games, Wacom tablet or usage of Google Translate service.
In the module for writing THE userS have THE possibility to receive feedback information about their progress in terms of developing vocabulary knowledge.
This chapter formalizes the idea of the application for memory training by outlining the user interface and describing each module in terms of available options for THE user. The third part of thesis is THE practical implementation of each module.
It is hoped this application will provide practical tool for memory training with THE emphasis on THE learning of languages.
Nie zapomnij o tych 'the' tam gdzie zaznaczylam, reszta zdan o.k.